Jun 17 2013
Research and Markets has announced the addition of the "Global In-Room Entertainment Market, By Products (Smart/3D/LED/LCD/OLED Tvs, Set-Top Box, Home Theater Systems (Projectors, Audio Equipment), Blu-Ray, Gaming Console); By Technology (Processor, Memory, Sensors, Connectivity); and By Geography" report to their offering.
The report, based on the extensive research study of the global digital living room market and the related industries, is aimed at identifying the entire market of the digital living room devices specifically Television systems, Gaming Consoles, Home theater systems, and Blu-ray players. The report covers the overall market and sub-segment markets through extensively detailed classifications, in terms of - revenue, ASPs, and shipments.
The total digital living room market is expected to cross $200 billion by 2018 with a single digit growth rate. Currently, the market value is approximately $180 billion.
This report analyzes the findings by considering the market dynamics that shape up this market. These dynamics are categorized under three headers; drivers, restraints, and opportunities. The market estimation and forecasting have been done using market dynamics. The report also gives detailed profiles of various companies currently active in the digital living room market. All the other details of the key players in the entire value chain such as key product launches, technologies, industry partners, financials, and growth strategies are discussed in the extensive company profiles section. In addition to the company profiles, a competitive landscape of the current market is stated for each of the digital living room device markets, with revenue, market shares, and market share rankings of the current key players.
KEY TAKE-AWAYS
- The global digital living room market is estimated to grow at a modest CAGR from 2013 till 2018 and to cross $200 billion by the end of these five years.
- Currently, televisions contribute to more than 75% of the global digital living room market. This share is expected to increase to more than 85% by the end of 2018.
- Detailed competitive landscape with identification of the key players in each type of product market, in-depth market share analysis with individual revenue, market shares, and market share rankings
- Complete value chain, allied industry segments & value chain analysis of the global digital living room devices industry and their impacts on the market
Companies Mentioned
- Benq Corporation
- Cisco Systems Inc.
- Echostar Corpoation
- Jvc Kenwood Corporation
- Lg Electronics
- Microsoft Corporation
- Mitsubishi Electric Corporation
- Motorola Mobility Holdings, Inc.
- Nintendo Co., Ltd.
- Pace Plc
- Panasonic Corporation
- Koninklijke Philips Electronics N.V.
- Pioneer Corporation
- Samsung Corporation
- Seiko Epson Corporation
- Sharp Corporation
- Sony Corporation
- Technicolor Sa
- Tivo, Inc.
- Yamaha Corporation
For more information visit http://www.researchandmarkets.com/research/f5z3q4/global_inroom