Insights from industry

Using Virtual Reality (VR) for Training Scenarios

Please give us a quick introduction to RiVR.

Reality in Virtual Reality Limited (RIVR) is a developer of Virtual Reality (VR) assets in both photo-realistic and 360 video virtual reality experiences. We offer immersive training for all industries - scanning real-world environments using both our VRM (Virtual Reality Monitor) and our RiVR VR Simulation Engine to enable cutting edge training around the world.

With our simulation engine, we can capture any location and recreate it in photorealistic virtual reality. RiVR allows users to interact with and experience these worlds, enhancing the way humans learn.

RiVR's core team is made up of a mix of software engineers, video game developers, ex-service personnel, cinematographers, drone pilots, and artists, bringing a breadth of experience and knowledge to the development of our products and services.

Why did you decide to exhibit at Photonex Europe 2019?

We’ve always been interested in the show and would love to branch out into other industries, especially from a VR training aspect. Our products could be a vital tool for health and safety training within a laboratory, for example.

By coming to Photonex Europe, we are able to examine a different type of audience and demonstrate our products to new potential customers.

Can you tell us a bit about Roomscale VR and your 'Classroom in a Box' solution?

 

leungchopan / Shutterstock

 

Roomscale VR is used to create real-world environments that completely immerse the end-user in a virtual area. This allows them to move around in real-time and interact with various objects. It is ideal when training students for dangerous situations, as it removes the risk of injury.

Currently, to implement Roomscale VR, we use an omnidirectional HTC Vive Pro with a powerful computer or laptop. Gaming laptops will usually work in this case too. The video is filmed to a specific brief, which ensures a predetermined outcome.

The ‘classroom in a box’ is our RiVR Link solution. It is an immersive, synchronized VR training solution, an ideal tool for increasing knowledge retention across all industries. It is an interactive and engaging teaching tool for classroom education, using 360 video and images. It allows up to 64 simultaneously synched headsets and tablets, as well as enabling the presenter to draw in real-time within the headsets. Users can also upload their own video or photo content, as well as using our professional video services. Everything that you need for a VR classroom is included in this package.

How does using VR help to improve and develop training situations, particularly for hazardous roles?

As the training environments we provide are photo-realistic, the immersion for the student is almost instant. The process of acquiring knowledge, experience, and understanding throughout the experience is heightened. However, it continues to ensure that the training environments are not hazardous and meet health and safety requirements.

For example, the product can be used to train staff in the fire and rescue service without having to expose them to dangerous situations that could put their health at risk. Currently, RiVR's training scenes for these services are based on real-life controlled fires, originating from arson, electrical appliances, or other factors, such as fallen candles. The scene is recorded post-fire using laser-scans and photographs, and using 3D modeling, it becomes an interactive learning environment.

It can develop training situations because our environments are repeatable and changeable. We can create any environment to really push the trainee to the max. By using these products, the number of scenarios that trainees face can be increased.

In the future, what industries would RiVR want to branch into?

VR can be used in any industry. We could branch out anywhere, but personally, for us and with our background, we feel that training is where VR can really grow.

What makes RiVR and its solutions unique?

Not only can we create a real world, but we can also make it feel real. From the smallest of details to the most subliminal of acoustics, we make you feel like you’re there.

Our environments make you act and feel like you’re there, we see it with every demonstration, every training session, and at every show!

About Alex Harvey

Alex came to RiVR with significant understanding of the Games Industry, having worked for organisations such as CodeMasters, the BBC and the Ford Motor Company in videography and content creation.

He takes an active and future-facing role in the business, guiding the RiVR brand and online presence, as well as bringing a passion to the projects and our customers.

Disclaimer: The views expressed here are those of the interviewee and do not necessarily represent the views of AZoM.com Limited (T/A) AZoNetwork, the owner and operator of this website. This disclaimer forms part of the Terms and Conditions of use of this website.

Zoe Peterkin

Written by

Zoe Peterkin

Upon graduating from the University of Exeter with a BSc Hons. in Zoology, Zoe worked for a market research company, specialising in project management and data analysis. After a three month career break spent in Australia and New Zealand, she decided to head back to her scientific roots with AZoNetwork. Outside of work, Zoe enjoys going to concerts and festivals as well as trying to fit in as much travelling as possible!

Citations

Please use one of the following formats to cite this article in your essay, paper or report:

  • APA

    Reality in Virtual Reality Limited. (2019, November 19). Using Virtual Reality (VR) for Training Scenarios. AZoOptics. Retrieved on December 03, 2024 from https://www.azooptics.com/Article.aspx?ArticleID=1686.

  • MLA

    Reality in Virtual Reality Limited. "Using Virtual Reality (VR) for Training Scenarios". AZoOptics. 03 December 2024. <https://www.azooptics.com/Article.aspx?ArticleID=1686>.

  • Chicago

    Reality in Virtual Reality Limited. "Using Virtual Reality (VR) for Training Scenarios". AZoOptics. https://www.azooptics.com/Article.aspx?ArticleID=1686. (accessed December 03, 2024).

  • Harvard

    Reality in Virtual Reality Limited. 2019. Using Virtual Reality (VR) for Training Scenarios. AZoOptics, viewed 03 December 2024, https://www.azooptics.com/Article.aspx?ArticleID=1686.

Tell Us What You Think

Do you have a review, update or anything you would like to add to this article?

Leave your feedback
Your comment type
Submit

While we only use edited and approved content for Azthena answers, it may on occasions provide incorrect responses. Please confirm any data provided with the related suppliers or authors. We do not provide medical advice, if you search for medical information you must always consult a medical professional before acting on any information provided.

Your questions, but not your email details will be shared with OpenAI and retained for 30 days in accordance with their privacy principles.

Please do not ask questions that use sensitive or confidential information.

Read the full Terms & Conditions.